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gamescope-debug
Version 3.16.15-2 from cachyos-v3 (x86_64_v3)
Description
Detached debugging symbols for gamescope
Base Package
gamescope
License(s)
BSD-2-ClauseBSD-3-ClauseLicenseRef-Reshade
Build Date
Packager
CachyOS <admin@cachyos.org>
Package Size
15.43 MB
Installed Size
66.72 MB
SHA256 Sum
b7499eb9fac5e314c414e426a6f973ff923b10322b04702ebd21e0ee5610a5c0
Dependencies
N/A
Optional Deps
N/A
Provides
N/A
Conflicts With
N/A
Replaces
N/A
Package Files
usr/
usr/lib/
usr/lib/debug/
usr/lib/debug/.build-id/
usr/lib/debug/.build-id/12/
usr/lib/debug/.build-id/12/de4cd1130c0e9a2e1acee8072f0a1b1c3a54f3
usr/lib/debug/.build-id/12/de4cd1130c0e9a2e1acee8072f0a1b1c3a54f3.debug
usr/lib/debug/.build-id/4d/
usr/lib/debug/.build-id/4d/9a8a16df4904ad3d21f083982a718e75605f7a
usr/lib/debug/.build-id/4d/9a8a16df4904ad3d21f083982a718e75605f7a.debug
usr/lib/debug/.build-id/5d/
usr/lib/debug/.build-id/5d/ad7aca20437d825394b4357a62129eeb3e02b4
usr/lib/debug/.build-id/5d/ad7aca20437d825394b4357a62129eeb3e02b4.debug
usr/lib/debug/.build-id/dd/
usr/lib/debug/.build-id/dd/6410f446a6dbb1970244ca8fdcda43c31ec423
usr/lib/debug/.build-id/dd/6410f446a6dbb1970244ca8fdcda43c31ec423.debug
usr/lib/debug/.build-id/fe/
usr/lib/debug/.build-id/fe/9684f06fb572473d89f3a35bc38776526136fa
usr/lib/debug/.build-id/fe/9684f06fb572473d89f3a35bc38776526136fa.debug
usr/lib/debug/usr/
usr/lib/debug/usr/bin/
usr/lib/debug/usr/bin/gamescope.debug
usr/lib/debug/usr/bin/gamescopectl.debug
usr/lib/debug/usr/bin/gamescopereaper.debug
usr/lib/debug/usr/bin/gamescopestream.debug
usr/lib/debug/usr/lib/
usr/lib/debug/usr/lib/libVkLayer_FROG_gamescope_wsi_x86_64.so.debug
usr/src/
usr/src/debug/
usr/src/debug/gamescope/
usr/src/debug/gamescope/build/
usr/src/debug/gamescope/build/protocol/
usr/src/debug/gamescope/build/protocol/color-management-v1-client-protocol.h
usr/src/debug/gamescope/build/protocol/color-management-v1-protocol.c
usr/src/debug/gamescope/build/protocol/fractional-scale-v1-client-protocol.h
usr/src/debug/gamescope/build/protocol/fractional-scale-v1-protocol.c
usr/src/debug/gamescope/build/protocol/frog-color-management-v1-client-protocol.h
usr/src/debug/gamescope/build/protocol/frog-color-management-v1-protocol.c
usr/src/debug/gamescope/build/protocol/gamescope-action-binding-protocol.c
usr/src/debug/gamescope/build/protocol/gamescope-action-binding-protocol.h
usr/src/debug/gamescope/build/protocol/gamescope-control-client-protocol.h
usr/src/debug/gamescope/build/protocol/gamescope-control-protocol.c
usr/src/debug/gamescope/build/protocol/gamescope-control-protocol.h
usr/src/debug/gamescope/build/protocol/gamescope-input-method-protocol.c
usr/src/debug/gamescope/build/protocol/gamescope-input-method-protocol.h
usr/src/debug/gamescope/build/protocol/gamescope-pipewire-protocol.c
usr/src/debug/gamescope/build/protocol/gamescope-pipewire-protocol.h
usr/src/debug/gamescope/build/protocol/gamescope-private-client-protocol.h
usr/src/debug/gamescope/build/protocol/gamescope-private-protocol.c
usr/src/debug/gamescope/build/protocol/gamescope-private-protocol.h
usr/src/debug/gamescope/build/protocol/gamescope-reshade-protocol.c
usr/src/debug/gamescope/build/protocol/gamescope-reshade-protocol.h
usr/src/debug/gamescope/build/protocol/gamescope-swapchain-client-protocol.h
usr/src/debug/gamescope/build/protocol/gamescope-swapchain-protocol.c
usr/src/debug/gamescope/build/protocol/gamescope-swapchain-protocol.h
usr/src/debug/gamescope/build/protocol/gamescope-xwayland-protocol.c
usr/src/debug/gamescope/build/protocol/gamescope-xwayland-protocol.h
usr/src/debug/gamescope/build/protocol/linux-dmabuf-v1-client-protocol.h
usr/src/debug/gamescope/build/protocol/linux-dmabuf-v1-protocol.c
usr/src/debug/gamescope/build/protocol/linux-drm-syncobj-v1-protocol.c
usr/src/debug/gamescope/build/protocol/linux-drm-syncobj-v1-protocol.h
usr/src/debug/gamescope/build/protocol/pointer-constraints-unstable-v1-client-protocol.h
usr/src/debug/gamescope/build/protocol/pointer-constraints-unstable-v1-protocol.c
usr/src/debug/gamescope/build/protocol/pointer-constraints-unstable-v1-protocol.h
usr/src/debug/gamescope/build/protocol/presentation-time-client-protocol.h
usr/src/debug/gamescope/build/protocol/presentation-time-protocol.c
usr/src/debug/gamescope/build/protocol/presentation-time-protocol.h
usr/src/debug/gamescope/build/protocol/primary-selection-unstable-v1-client-protocol.h
usr/src/debug/gamescope/build/protocol/primary-selection-unstable-v1-protocol.c
usr/src/debug/gamescope/build/protocol/relative-pointer-unstable-v1-client-protocol.h
usr/src/debug/gamescope/build/protocol/relative-pointer-unstable-v1-protocol.c
usr/src/debug/gamescope/build/protocol/single-pixel-buffer-v1-client-protocol.h
usr/src/debug/gamescope/build/protocol/single-pixel-buffer-v1-protocol.c
usr/src/debug/gamescope/build/protocol/viewporter-client-protocol.h
usr/src/debug/gamescope/build/protocol/viewporter-protocol.c
usr/src/debug/gamescope/build/protocol/wlr-layer-shell-unstable-v1-protocol.c
usr/src/debug/gamescope/build/protocol/wlr-layer-shell-unstable-v1-protocol.h
usr/src/debug/gamescope/build/protocol/xdg-shell-client-protocol.h
usr/src/debug/gamescope/build/protocol/xdg-shell-protocol.c
usr/src/debug/gamescope/build/protocol/xdg-shell-protocol.h
usr/src/debug/gamescope/build/protocol/xdg-toplevel-icon-v1-client-protocol.h
usr/src/debug/gamescope/build/protocol/xdg-toplevel-icon-v1-protocol.c
usr/src/debug/gamescope/build/src/
usr/src/debug/gamescope/build/src/GamescopeVersion.h
usr/src/debug/gamescope/build/src/gamescope.p/
usr/src/debug/gamescope/build/src/gamescope.p/cs_composite_blit.h
usr/src/debug/gamescope/build/src/gamescope.p/cs_composite_blur.h
usr/src/debug/gamescope/build/src/gamescope.p/cs_composite_blur_cond.h
usr/src/debug/gamescope/build/src/gamescope.p/cs_composite_rcas.h
usr/src/debug/gamescope/build/src/gamescope.p/cs_easu.h
usr/src/debug/gamescope/build/src/gamescope.p/cs_easu_fp16.h
usr/src/debug/gamescope/build/src/gamescope.p/cs_gaussian_blur_horizontal.h
usr/src/debug/gamescope/build/src/gamescope.p/cs_nis.h
usr/src/debug/gamescope/build/src/gamescope.p/cs_nis_fp16.h
usr/src/debug/gamescope/build/src/gamescope.p/cs_rgb_to_nv12.h
usr/src/debug/gamescope/build/subprojects/
usr/src/debug/gamescope/build/subprojects/libdisplay-info/
usr/src/debug/gamescope/build/subprojects/libdisplay-info/pnp-id-table.c
usr/src/debug/gamescope/build/subprojects/wlroots/
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/drm-client-protocol.h
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/drm-protocol.c
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/drm-protocol.h
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/linux-dmabuf-v1-client-protocol.h
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/linux-dmabuf-v1-protocol.h
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/pointer-constraints-unstable-v1-protocol.h
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/pointer-gestures-unstable-v1-client-protocol.h
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/pointer-gestures-unstable-v1-protocol.c
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/presentation-time-client-protocol.h
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/relative-pointer-unstable-v1-client-protocol.h
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/relative-pointer-unstable-v1-protocol.h
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/tablet-v2-client-protocol.h
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/tablet-v2-protocol.c
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/viewporter-client-protocol.h
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/wlr-layer-shell-unstable-v1-protocol.h
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/xdg-activation-v1-client-protocol.h
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/xdg-activation-v1-protocol.c
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/xdg-decoration-unstable-v1-client-protocol.h
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/xdg-decoration-unstable-v1-protocol.c
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/xdg-shell-client-protocol.h
usr/src/debug/gamescope/build/subprojects/wlroots/protocol/xdg-shell-protocol.h
usr/src/debug/gamescope/gamescope/
usr/src/debug/gamescope/gamescope/layer/
usr/src/debug/gamescope/gamescope/layer/VkLayer_FROG_gamescope_wsi.cpp
usr/src/debug/gamescope/gamescope/layer/vulkan_operators.hpp
usr/src/debug/gamescope/gamescope/layer/xcb_helpers.hpp
usr/src/debug/gamescope/gamescope/src/
usr/src/debug/gamescope/gamescope/src/Apps/
usr/src/debug/gamescope/gamescope/src/Apps/gamescopectl.cpp
usr/src/debug/gamescope/gamescope/src/Apps/gamescopereaper.cpp
usr/src/debug/gamescope/gamescope/src/Apps/gamescopestream.cpp
usr/src/debug/gamescope/gamescope/src/Backends/
usr/src/debug/gamescope/gamescope/src/Backends/DRMBackend.cpp
usr/src/debug/gamescope/gamescope/src/Backends/HeadlessBackend.cpp
usr/src/debug/gamescope/gamescope/src/Backends/OpenVRBackend.cpp
usr/src/debug/gamescope/gamescope/src/Backends/SDLBackend.cpp
usr/src/debug/gamescope/gamescope/src/Backends/WaylandBackend.cpp
usr/src/debug/gamescope/gamescope/src/BufferMemo.cpp
usr/src/debug/gamescope/gamescope/src/BufferMemo.h
usr/src/debug/gamescope/gamescope/src/InputEmulation.cpp
usr/src/debug/gamescope/gamescope/src/InputEmulation.h
usr/src/debug/gamescope/gamescope/src/LibInputHandler.cpp
usr/src/debug/gamescope/gamescope/src/LibInputHandler.h
usr/src/debug/gamescope/gamescope/src/Script/
usr/src/debug/gamescope/gamescope/src/Script/Script.cpp
usr/src/debug/gamescope/gamescope/src/Script/Script.h
usr/src/debug/gamescope/gamescope/src/Timeline.cpp
usr/src/debug/gamescope/gamescope/src/Timeline.h
usr/src/debug/gamescope/gamescope/src/Utils/
usr/src/debug/gamescope/gamescope/src/Utils/Algorithm.h
usr/src/debug/gamescope/gamescope/src/Utils/Defer.h
usr/src/debug/gamescope/gamescope/src/Utils/Dict.h
usr/src/debug/gamescope/gamescope/src/Utils/NonCopyable.h
usr/src/debug/gamescope/gamescope/src/Utils/Process.cpp
usr/src/debug/gamescope/gamescope/src/Utils/Process.h
usr/src/debug/gamescope/gamescope/src/Utils/TempFiles.cpp
usr/src/debug/gamescope/gamescope/src/Utils/TempFiles.h
usr/src/debug/gamescope/gamescope/src/Utils/Version.cpp
usr/src/debug/gamescope/gamescope/src/Utils/Version.h
usr/src/debug/gamescope/gamescope/src/WaylandServer/
usr/src/debug/gamescope/gamescope/src/WaylandServer/GamescopeActionBinding.h
usr/src/debug/gamescope/gamescope/src/WaylandServer/LinuxDrmSyncobj.h
usr/src/debug/gamescope/gamescope/src/WaylandServer/Reshade.h
usr/src/debug/gamescope/gamescope/src/WaylandServer/WaylandDecls.h
usr/src/debug/gamescope/gamescope/src/WaylandServer/WaylandProtocol.h
usr/src/debug/gamescope/gamescope/src/WaylandServer/WaylandResource.h
usr/src/debug/gamescope/gamescope/src/WaylandServer/WaylandServerLegacy.h
usr/src/debug/gamescope/gamescope/src/backend.cpp
usr/src/debug/gamescope/gamescope/src/backend.h
usr/src/debug/gamescope/gamescope/src/backends.h
usr/src/debug/gamescope/gamescope/src/color_helpers.cpp
usr/src/debug/gamescope/gamescope/src/color_helpers.h
usr/src/debug/gamescope/gamescope/src/color_helpers_impl.h
usr/src/debug/gamescope/gamescope/src/commit.cpp
usr/src/debug/gamescope/gamescope/src/commit.h
usr/src/debug/gamescope/gamescope/src/convar.cpp
usr/src/debug/gamescope/gamescope/src/convar.h
usr/src/debug/gamescope/gamescope/src/drm_include.h
usr/src/debug/gamescope/gamescope/src/edid.cpp
usr/src/debug/gamescope/gamescope/src/edid.h
usr/src/debug/gamescope/gamescope/src/gamescope_shared.h
usr/src/debug/gamescope/gamescope/src/gpuvis_trace_utils.h
usr/src/debug/gamescope/gamescope/src/ime.cpp
usr/src/debug/gamescope/gamescope/src/ime.hpp
usr/src/debug/gamescope/gamescope/src/layer_defines.h
usr/src/debug/gamescope/gamescope/src/log.cpp
usr/src/debug/gamescope/gamescope/src/log.hpp
usr/src/debug/gamescope/gamescope/src/main.cpp
usr/src/debug/gamescope/gamescope/src/main.hpp
usr/src/debug/gamescope/gamescope/src/mangoapp.cpp
usr/src/debug/gamescope/gamescope/src/messagey.h
usr/src/debug/gamescope/gamescope/src/modegen.cpp
usr/src/debug/gamescope/gamescope/src/modegen.hpp
usr/src/debug/gamescope/gamescope/src/pipewire.cpp
usr/src/debug/gamescope/gamescope/src/pipewire.hpp
usr/src/debug/gamescope/gamescope/src/pipewire_gamescope.hpp
usr/src/debug/gamescope/gamescope/src/rc.h
usr/src/debug/gamescope/gamescope/src/refresh_rate.h
usr/src/debug/gamescope/gamescope/src/rendervulkan.cpp
usr/src/debug/gamescope/gamescope/src/rendervulkan.hpp
usr/src/debug/gamescope/gamescope/src/reshade/
usr/src/debug/gamescope/gamescope/src/reshade/include/
usr/src/debug/gamescope/gamescope/src/reshade/include/reshade_api_format.hpp
usr/src/debug/gamescope/gamescope/src/reshade/source/
usr/src/debug/gamescope/gamescope/src/reshade/source/effect_codegen.hpp
usr/src/debug/gamescope/gamescope/src/reshade/source/effect_codegen_spirv.cpp
usr/src/debug/gamescope/gamescope/src/reshade/source/effect_expression.cpp
usr/src/debug/gamescope/gamescope/src/reshade/source/effect_expression.hpp
usr/src/debug/gamescope/gamescope/src/reshade/source/effect_lexer.cpp
usr/src/debug/gamescope/gamescope/src/reshade/source/effect_lexer.hpp
usr/src/debug/gamescope/gamescope/src/reshade/source/effect_module.hpp
usr/src/debug/gamescope/gamescope/src/reshade/source/effect_parser.hpp
usr/src/debug/gamescope/gamescope/src/reshade/source/effect_parser_exp.cpp
usr/src/debug/gamescope/gamescope/src/reshade/source/effect_parser_stmt.cpp
usr/src/debug/gamescope/gamescope/src/reshade/source/effect_preprocessor.cpp
usr/src/debug/gamescope/gamescope/src/reshade/source/effect_preprocessor.hpp
usr/src/debug/gamescope/gamescope/src/reshade/source/effect_symbol_table.cpp
usr/src/debug/gamescope/gamescope/src/reshade/source/effect_symbol_table.hpp
usr/src/debug/gamescope/gamescope/src/reshade/source/effect_symbol_table_intrinsics.inl
usr/src/debug/gamescope/gamescope/src/reshade/source/effect_token.hpp
usr/src/debug/gamescope/gamescope/src/reshade_effect_manager.cpp
usr/src/debug/gamescope/gamescope/src/reshade_effect_manager.hpp
usr/src/debug/gamescope/gamescope/src/sdlscancodetable.hpp
usr/src/debug/gamescope/gamescope/src/shaders/
usr/src/debug/gamescope/gamescope/src/shaders/NVIDIAImageScaling/
usr/src/debug/gamescope/gamescope/src/shaders/NVIDIAImageScaling/NIS/
usr/src/debug/gamescope/gamescope/src/shaders/NVIDIAImageScaling/NIS/NIS_Config.h
usr/src/debug/gamescope/gamescope/src/shaders/ffx_a.h
usr/src/debug/gamescope/gamescope/src/shaders/ffx_fsr1.h
usr/src/debug/gamescope/gamescope/src/steamcompmgr.cpp
usr/src/debug/gamescope/gamescope/src/steamcompmgr.hpp
usr/src/debug/gamescope/gamescope/src/steamcompmgr_shared.hpp
usr/src/debug/gamescope/gamescope/src/vblankmanager.cpp
usr/src/debug/gamescope/gamescope/src/vblankmanager.hpp
usr/src/debug/gamescope/gamescope/src/waitable.h
usr/src/debug/gamescope/gamescope/src/win32_styles.h
usr/src/debug/gamescope/gamescope/src/wlserver.cpp
usr/src/debug/gamescope/gamescope/src/wlserver.hpp
usr/src/debug/gamescope/gamescope/src/x11cursor.cpp
usr/src/debug/gamescope/gamescope/src/xwayland_ctx.hpp
usr/src/debug/gamescope/gamescope/subprojects/
usr/src/debug/gamescope/gamescope/subprojects/glm/
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/_vectorize.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/compute_common.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/compute_vector_relational.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/func_common.inl
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/func_exponential.inl
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/func_matrix.inl
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/func_trigonometric.inl
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/qualifier.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/setup.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_mat2x2.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_mat2x2.inl
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_mat2x3.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_mat2x3.inl
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_mat2x4.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_mat2x4.inl
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_mat3x2.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_mat3x2.inl
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_mat3x3.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_mat3x3.inl
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_mat3x4.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_mat3x4.inl
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_mat4x2.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_mat4x2.inl
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_mat4x3.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_mat4x3.inl
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_mat4x4.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_mat4x4.inl
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_vec2.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_vec2.inl
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_vec3.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_vec3.inl
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_vec4.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/detail/type_vec4.inl
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/ext/
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/ext/matrix_float3x3.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/ext/matrix_float3x4.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/ext/scalar_common.inl
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/ext/vector_float2.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/ext/vector_float3.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/ext/vector_uint2.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/fwd.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/gtc/
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/gtc/type_precision.hpp
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/gtx/
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/gtx/component_wise.inl
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/gtx/matrix_operation.inl
usr/src/debug/gamescope/gamescope/subprojects/glm/glm/gtx/string_cast.inl
usr/src/debug/gamescope/gamescope/subprojects/libdisplay-info/
usr/src/debug/gamescope/gamescope/subprojects/libdisplay-info/cta-vic-table.c
usr/src/debug/gamescope/gamescope/subprojects/libdisplay-info/cta.c
usr/src/debug/gamescope/gamescope/subprojects/libdisplay-info/displayid.c
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usr/src/debug/gamescope/gamescope/subprojects/wlroots/util/time.c
usr/src/debug/gamescope/gamescope/subprojects/wlroots/util/transform.c
usr/src/debug/gamescope/gamescope/subprojects/wlroots/util/utf8.c
usr/src/debug/gamescope/gamescope/subprojects/wlroots/xwayland/
usr/src/debug/gamescope/gamescope/subprojects/wlroots/xwayland/server.c
usr/src/debug/gamescope/gamescope/subprojects/wlroots/xwayland/sockets.c
usr/src/debug/gamescope/gamescope/subprojects/wlroots/xwayland/sockets.h
usr/src/debug/gamescope/gamescope/thirdparty/
usr/src/debug/gamescope/gamescope/thirdparty/SPIRV-Headers/
usr/src/debug/gamescope/gamescope/thirdparty/SPIRV-Headers/include/
usr/src/debug/gamescope/gamescope/thirdparty/SPIRV-Headers/include/spirv/
usr/src/debug/gamescope/gamescope/thirdparty/SPIRV-Headers/include/spirv/unified1/
usr/src/debug/gamescope/gamescope/thirdparty/SPIRV-Headers/include/spirv/unified1/GLSL.std.450.h
usr/src/debug/gamescope/gamescope/thirdparty/SPIRV-Headers/include/spirv/unified1/spirv.hpp
usr/src/debug/gamescope/gamescope/thirdparty/sol/
usr/src/debug/gamescope/gamescope/thirdparty/sol/sol.hpp